
To dissect all of that mumbo jumbo, for starters let’s talk about Wattson’s fences.
#Wattson apex Patch#
So the patch notes can seem like just a bunch of numbers that are higher than before. As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.

Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.Pylon ordnance-zapping has been moderately reworked.Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.(2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds) Increased the Pylon shield recharge rate by 150%, and smoothed regen rate.The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.The Pylon now lasts forever (instead of timing out after 90 seconds).Reduced the number of active Pylons Wattson can place from 3 to 1.The Pylon output has been significantly reworked.Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.Wattson now moves at Unarmed-speed while readying/placing Fence nodes.Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%.Decreased recharge time by 50% (30 to 15 seconds).


